![]() For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. (previously the mod only had monday, which is worse than friday.ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. You can now pick between the friday version and the monday version of global nemesis telethia plume. Ideally a better kill online code should exist but this is the best one that exist rn This also provides some troubleshooting text in the rules.txt if the mod doesn't work for a player. This Fixes that by making the mod kill the online. It was discovered that the patch_offline_squad could be used to destroy currently active online squad missions that other players are doing. Made it so that the preset names now show the $wrt value making easier to understand, and added support for the blade barracks weather conditions (just need to uncomment to use) this completes everything I wanted to doĪctual final commit. This is making TA first in the name to match TA being the first option In v886 I made TA the default instead of DLC to fix a bug it caused in the JP version. Also, the all important FPS++ mod has already been updated for 1.4.1 as well (. Adds support for unused weather conditions in the gameįelt I was credited enough in the github and blingblong did most of the work, I just got the mod in a state where it was polished enough to be published All together we've added another 1400 shaders, extending it's lead even further as the most complete (if not fully) BOTW 1.4.0/1.4.1 shader cache on the web (AFAIK)). ![]()
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